Recently, I made the tragic mistake of trying to determine what makes gamers fanboys, in the vain hope of explaining why they are helpless to write crap like this. Like peering into the darkest recesses of the human mind, what I discovered was both confounding and terrifying. Logic, reason and common sense abandoned in favor of cheap laughs, rational thought traded for casual profanity for it’s own sake and seemingly-normal gamers driven to such piteous depths of fanboyism by a single video.
Whilst his allegiance to Microsoft’s product is never openly declared, the implications of it are somewhat obvious. He manages to raise a genuine point in that, from this gameplay demo of Killzone 2, the title doesn’t appear to add anything to the genre, before digressing to schoolyard vulgarity and dismissive ranting that “…it doesn’t even look as pretty as Epic’s Gears of War,“. Whilst such a well-crafted argument to dismiss a game based on a side-by-side visual comparison to another shooter in the same genre is both unusual and impressively persuasive, I have to beg to differ.
I had asked in a previous post whether gamers even wanted innovation in the FPS genre, and it appears my question has been answered with a resounding ‘yes’ – as long as innovation equals more polished graphics and a few extra game assets like weapons and vehicles. It would seem that, to this fanboy, significant improvements to such minor aspects of a game such as character animation are to be ridiculed in favor of a few extra multiplayer maps, or some equally-daring feature. I’m helpless to speculate as to whether his response to the video would have been different were it an Xbox 360 exclusive title, as opposed to a Sony product.
We’ve all been waiting for Killzone 2 for a long time. It seems that we’re a step closer, which is quite obviously a good thing although I’m still somewhat skeptical of the release date in place at the moment. Whilst it would be nice if we could see a better-quality video of the gameplay, I felt that this sequence bridged the plot mechanics and gameplay elements almost seamlessly, and that the action was immediately engaging. I’m liking the visual style, too – the characters and vehicles reminded me quite powerfully of the production design of James Cameron’s Aliens, and the atmosphere, of this level at least, looks to be far more immersive than Crysis or Call of Duty 4: Modern Warfare.
Guerrilla have done a great job with the character animation, and the physics look well-implemented – although I’m sure we’d have liked to have seen greater demonstration of the extent of the enemy AI, which I’m sure will feature more predominantly in future videos. I’m sure we’d all like to see more of Killzone 2, and my only hope is that we can retain some sense of rationality and impartiality when we do, regardless of which platform it’ll end up on. Can’t we all just get along?